![]() ![]() Use your claw to attack a hammer-wielding foe and they'll drop hammer upgrades, sword foes drop sword upgrades, and so on. As you claw at foes you'll receive random drops of weapon-specific upgrade points which can then be used to strengthen the attack stats of your collection. The plague weapons on offer give you plenty of options to play with, there's a total of 21 to collect, and they cover great big hammers, whips, swords, axes, scythes and more exotic blood-leeching fare, that add a layer of strategy as you blast through levels, collecting memory shards to beef up your stats and skills with an eye on the boss that lurks at the end of every area.Īfter a time you'll also unlock plague weapons permanently in your inventory, giving you the opportunity to set them to a second slot and affording Corvus a mix of permanent and one-time use plague weapons to play with. On top of this, Thymesia introduces a neat plague weapons mechanic that sees you steal whatever weapon skill your current enemy is in possession of by charging up your claw attack and then unleashing it, sending Corvus driving forward to pluck the essence of their weapon from them for a one time use. It's a system that encourages you to keep on the front foot, getting stuck into enemies with combos - there is no stamina to worry about here - in order to stop their wounds regenerating. Whittle the bar down to zero and your enemy will be opened up for a finishing move that's indicated by a glowing red spot robbed right out of Sekiro.Ĭaptured on Nintendo Switch (Handheld/Undocked) The white will regenerate and reclaim all of the exposed green area unless you then strike out with your claw, permanently removing the green portion and doing actual lasting damage on top of temporary wounds. Slash at them with your saber and you'll see the white bar turn green, indicating that you're inflicting wound damage. The general idea is that enemy health bars have got two elements that you need to work on destroying. Corvus attacks foes with a combination of fast saber slashes and a slower, heavier claw attack. There's a nice art style at work here, Corvus is a fast and flashy protagonist, and at first glance, the haunted forests and bloodstained streets that you claw and slash your way through give off a little bit of a Bloodborne vibe which, let's face it, is a vibe well worth giving off.įurther to this, the game's combat has got enough fresh ideas to warrant investigation. Yes, if you've played any Soulsborne, you already know the general gist of how things play out in Thymesia, but this is a game that has managed to garner some extra attention in the run-up to its release because, well, it looks the business. ![]() Death sees you leave behind your collected memories, giving you one chance to return to collect them, and there's a central nexus, here known as Pilgrimage Hill, that you can return to when you want to wallow in the game's brooding atmosphere or have a disappointingly short chat with the one NPC who resides there. Bonfires, now known as beacons, dot the landscape and provide a chance to rest and increase your stats whilst also regenerating all nearby enemies. As is de rigueur with the genre, we've got the same basic ground rules as usual at work here. OverBorder Studios' Thymesia is the latest in a long line of Soulslike experiences that attempt to capture FromSoftware's magic whilst adding a few of its own twists and gameplay wrinkles for good measure. The now blood-soaked streets are filled with plague-ridden monstrosities and it's up to you, Corvus, to take out the mutated trash. ![]() In a world where the use of powerful alchemy was once widespread and welcomed, things have gone terribly wrong. The Kingdom of Hermes has fallen into an age of calamity. Note: This Cloud Version of Thymesia was tested on 100Mb Superfast Broadband using both a 5G WIFI and wired LAN connection. ![]()
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